Class AnimationEat
Stores the various player eat states. Needed for 3rd person eating switches
Inheritance
System.Object
AnimationEat
Namespace: Eco.Shared.States
Assembly: Eco.Shared.dll
Syntax
[Localized(true, false, "", false)]
public sealed class AnimationEat : Enum
Fields
Basic
Declaration
public const AnimationEat Basic
Field Value
Type | Description |
---|---|
AnimationEat |
None
Declaration
public const AnimationEat None
Field Value
Type | Description |
---|---|
AnimationEat |
value__
Declaration
public int value__
Field Value
Type | Description |
---|---|
System.Int32 |