Show / Hide Table of Contents

Class AnimationEmoteHelper

Holds data about animation emotes that's needed on the client.

Inheritance
System.Object
AnimationEmoteHelper
Namespace: Eco.Shared.States
Assembly: Eco.Shared.dll
Syntax
public class AnimationEmoteHelper : Object

Constructors

AnimationEmoteHelper()

Declaration
public AnimationEmoteHelper()

Properties

EmotesWithoutIK

Emotes in this list behave improperly when on uneven ground and avatar IK is enabled, client disables IK while playing these emotes.

Declaration
public static List<AnimationEmote> EmotesWithoutIK { get; }
Property Value
Type Description
System.Collections.Generic.List<AnimationEmote>

Extension Methods

CommandLine.FeedFromCommandLine(Object)
CommandLine.ToCommandLineArgs(Object, Func<Object, Boolean>)
ListUtil.DepthFirstTraversal<T>(T, Func<T, IEnumerable<T>>)
EnumerableExtensions.SingleItemAsEnumerable<T>(T)
EventUtils.RaiseEvent<TEventArgs>(Object, String, TEventArgs)
PredicateUtils.MatchesAll<TEnumerable, T>(T, TEnumerable)
PredicateUtils.MatchesAll<T>(T, Func<T, Boolean>[])
PredicateUtils.MatchesAny<TEnumerable, T>(T, TEnumerable)
ReflectionUtils.PropertyValue<T>(Object, PropertyInfo)
ReflectionUtils.TryGetPropertyValueByName<T>(Object, String, out T)
ReflectionUtils.GetPropertyValueByName<T>(Object, String)
ReflectionUtils.SetPropertyByName(Object, String, Object)
ReflectionUtils.GetStructPropertyByName<T>(Object, String)
ReflectionUtils.GetStringPropertyByName(Object, String)
ReflectionUtils.ZipByProperty<T>(Object, Object, Object, Func<T, T, T>)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾