Show / Hide Table of Contents

Class WorldObjectInteractAction

Inheritance
System.Object
GameAction
AggregatableAction
InteractAction
WorldObjectInteractAction
InventoryAction
MountAction
MoveElevatorAction
OpenAction
OpenDoor
QueryAction
RepairBountyClaimed
RingAlarm
Implements
IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IUserGameAction
IPositionGameAction
IAuthGameAction
ISyncedAction
IWorldObjectGameAction
IController
IViewController
IHasUniversalID
Inherited Members
InteractAction.Citizen
InteractAction.ActionLocation
InteractAction.AccessNeeded
InteractAction.SettlementScopes
InteractAction.SyncObject
AggregatableAction.AggregateFrom(IAggregatableStat)
AggregatableAction.Count
GameAction.StatKey
GameAction.AuthIgnored
GameAction._id
GameAction.Time
GameAction.MarkedUpName
GameAction.StatType
GameAction.ControllerID
Namespace: Eco.Gameplay.GameActions
Assembly: Eco.Gameplay.dll
Syntax
public abstract class WorldObjectInteractAction : InteractAction, IContextObject, IAggregatableStat, ICountStat, IActionStat, IStat, IUserGameAction, IPositionGameAction, IAuthGameAction, ISyncedAction, IWorldObjectGameAction, IController, IViewController, IHasUniversalID

Constructors

WorldObjectInteractAction()

Declaration
public WorldObjectInteractAction()

Properties

IsVehicle

Declaration
public bool IsVehicle { get; }
Property Value
Type Description
System.Boolean

WorldObject

Declaration
[CanAutoAssign]
public WorldObject WorldObject { get; set; }
Property Value
Type Description
WorldObject

WorldObjectItem

Declaration
public Item WorldObjectItem { get; }
Property Value
Type Description
Item

Implements

IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IUserGameAction
IPositionGameAction
IAuthGameAction
ISyncedAction
IWorldObjectGameAction
IController
IViewController
IHasUniversalID

Extension Methods

GameActionExtensions.AffectedDeeds(GameAction)
GameActionExtensions.Fill(GameAction, MultiblockActionContext, WrappedWorldPosition3i, Item)
GameActionExtensions.Fill(GameAction, User, Item, WrappedWorldPosition3i, Nullable<AccessType>, Item)
GameActionManager.TryPerform(GameAction, User)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾