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Interface ISingleEditingUser

This is used when we want an object to be edited by only one user at one time (but can be viewed by multiple users concurrently which we add to the UsingPlayers list).

Inherited Members
IPlayerUseTracking.OnUsingPlayersChange()
IPlayerUseTracking.UsingPlayers
Namespace: Eco.Gameplay.Utils
Assembly: Eco.Gameplay.dll
Syntax
public interface ISingleEditingUser : IPlayerUseTracking, IController, IViewController, IHasUniversalID

Properties

CurrentEditingUser

Declaration
User CurrentEditingUser { get; set; }
Property Value
Type Description
User

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
SingleEditingUser.AssignEditingUser(ISingleEditingUser, User)
SingleEditingUser.UnassignEditingUser(ISingleEditingUser)
SingleEditingUser.IsBeingEdited(ISingleEditingUser)
TypeTooltipExtensions.UILinkGeneric(Object)
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